Friday, December 19, 2008

A tale of woe and quail.

It would appear that Pop and Shelly's great swamp adventure has reached its expected end with the Victorian swampmobile breaking down beside a broken down tree.  They did everything they could to get the old girl running again, including calling in the invisible mechanics, but it seems that their only hope of finding Mark is destined to become just another rusted relic to be consumed by the swamp (if the swamp ever gets wet again).  The Quail have been monitoring the ill-fated expedition from the beginning, and are now flying off to tell their superiors what has happened.  I fear that one of the quail isn't going to get very far as the poor thing is about to fly into the painted background as evidenced by its close proximity to its own shadow appearing mysteriously in the sky.  (It sort of reminds me of The Wizard Of Oz where it looks like Dorothy and Toto are going to run into the background as they leave Munchkinland.)  

Poor Pop.  Encountering failure after failure seems to have taken a toll on the guy and he just can't take it any more.  I think he's about ready to give up, relegating himself to spend the rest of his days wallowing in self-pity beside the rusting remains of his vehicle and a couple of dead trees.  One can only hope that the amnesia he suffered shortly after his first attempt to find Mark will reappear before he's eaten by an alligator and he'll think that he just stopped for a short rest.

Shelly, on the other hand, refuses to give up just yet.  After all, she's still probably feeling pretty guilty about this mess and this is really only her first attempt to find Mark, so she's still running on a fairly positive attitude.  She also seems to have somehow gotten her brain to start working again as she suggests that instead of running off into the swamp unarmed, alone, and without a real plan, that they contact the rangers, who probably know a lot more about the swamp than they do.  (They also may be able to take down a few wanted posters from the walls of the station if they can apprehend Salty, Sour, and Rabbit.)

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